This is something I wanted to see happening for a long time: Put your smartphone in a cardboard-style HMD, and have a VR experience that allows you to turn, kneel and stand, walk around… without being bound by cables. That kind of experience that is now called “room-scale VR”. That means having a VR experience
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Posts Tagged: js
Fetch API Code Completion and Type Hinting
Are you using the Fetch API yet? If no, then head over to the MDN to find out why you definitely should – and don’t forget to come right back! Ok, now that we’re all using the Fetch API whenever we can (oh, great!), you’ll find that your editor/IDE of choice probably doesn’t know about fetch
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Creating dynamic builds with Grunt and Closure Compiler
There’s a build scenario I happen to run into quite frequently: I have multiple AMD modules and I want to define during build time which modules should be included in the build. That means, I want a build to be dynamic during build time, not during runtime (one could also call this a configurable build).
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HTML Elements in WebGL: Recursion
– Or: Navigate a Website on a Computer Screen in a Website on a Computer Screen – Jerome Etienne‘s post on HTML Elements in a WebGL surrounding really caught my interest. What I wanted to do was slightly different, though: I wanted a fully accessible website displayed on the screen of a computer 3D model
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IndexedDB Code Completion and Type Hinting
IndexedDB isn’t really a new API, but most (maybe even all) Editors don’t provide code completion for it. This is a little annoying, but there’s a quick fix available: You just need to port the relevant IDL definitions to JavaScript, and tell your IDE to include the resulting .js file as a library. I already
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