Posts Tagged: js

Storehouse – Client Side Object Storage for the Dojo Store API

Storehouse – Client Side Object Storage for the Dojo Store API

It’s been some time since dojox/storage, and a lot of things changed since then. Most notably: Browsers now have IndexedDB, and Dojo now has the dojo/store API that widgets can directly work with. The dojo/store API was built with IndexedDB and offline in mind, has a nice API and allows asynchronism, meaning that it can
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Using Voice Commands to control your game

Just recently I learned about the Web Speech API which it’s already available in Chrome 25. It takes input from the computer’s microphone, does a speech recognition and returns you the results – without needing you to do anything. You just start the service, say “Hello” and get a result returned that contains the string “hello”.
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Decoupled Input

The Ascent project had a bunch of upgrades these days, including better loading logic, a radar, pointer lock support and others. But the most important one certainly was decoupled input. I found it important enough to extract and polish it and create a separate GitHub repo for it. So, let me introduce you to decoupled-input!

Ascent update: Skybox

During the last month, I didn’t have much time to work on Ascent, mainly because of an awesome three week vacation in Italy. But there’s one tiny update I made that I find pretty important: moving from particles as scene “background” to a skybox.

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