Quite a while ago, I started RavenJS. It was awesome fun. Seeing it grow, and in the end, being able to walk the landscape, was an amazing experience. It triggered sweet memories from the past, and also showed what was possible today. But the whole project sadly has many downsides, the biggest being the fact
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Posts Categorized: Experiments in Web
How to make three.js Ray caster detect Collada objects
Unfortunately, three.js’ Ray class currently doesn’t detect intersections with imported Collada objects. Unfortunately, because I heavily rely on imported models and I’m too lazy to do the detection manually. But, the good new is, the collada objects carry all information needed for the ray caster to work properly; you just need to do some manual
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Porting a 3D RPG to WebGL, Part 1
It all began half a year ago when I sat down with a friend and fellow crew member, Stephan, and we agreed that Gothic was indeed one the best RPGs of all times (seriously, if you don’t know it and are into RPGs, you should get it). We also soon agreed that it would be
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Storage Research – Your Help is Needed!
Right now, I’m doing some research regarding client-side storage on mobile devices. But for that, I need your help! Please grab all phones you have and navigate to https://jensarps.de/tests/storage-tests/. There are four tiny tests there. Please do them all and report your results for each phone. If you like, include your twitter handle so I
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localStorage Performance Test Results
It’s been some time since I last updated this blog, mostly because there’s plenty going on these days. However, there’s something I’ve been wanting to publish for quite some time now: The results of the localStorage performance tests I ran several weeks ago. As I am currently working on performance tests for Mozilla’s IndexedDB implementation,
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