Posts Tagged: WebGL

How to make three.js Ray caster detect Collada objects

Unfortunately, three.js’ Ray class currently doesn’t detect intersections with imported Collada objects. Unfortunately, because I heavily rely on imported models and I’m too lazy to do the detection manually. But, the good new is, the collada objects carry all information needed for the ray caster to work properly; you just need to do some manual
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Porting a 3D RPG to WebGL, Part 1

It all began half a year ago when I sat down with a friend and fellow crew member, Stephan, and we agreed that Gothic was indeed one the best RPGs of all times (seriously, if you don’t know it and are into RPGs, you should get it). We also soon agreed that it would be
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