Posts Tagged: canvas

Working with the Curve – Advanced Animation with Dojo

If you use animations, you probably use them to animate CSS properties. But this post is about some real bareknuckle animation – using the dojo toolkit. We’ll have a look into dojo.Animation and talk about the curve, the line, easing and rate, and we’ll check out (the somehow undocumented) dojox.fx._core – and see how to
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3D Canvas Walker revisited

One of the things that fascinated me most about computers since I was a teen, was their ability to simulate a three-dimensional space where one could move around in. That’s why I was so intrigued when I read Jacob Seidelin’s post about “Creating pseudo 3D Games“. I had to play around with it, as I
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