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Ascent update: Skybox

During the last month, I didn’t have much time to work on Ascent, mainly because of an awesome three week vacation in Italy. But there’s one tiny update I made that I find pretty important: moving from particles as scene “background” to a skybox.

How to make three.js Ray caster detect Collada objects

Unfortunately, three.js’ Ray class currently doesn’t detect intersections with imported Collada objects. Unfortunately, because I heavily rely on imported models and I’m too lazy to do the detection manually. But, the good new is, the collada objects carry all information needed for the ray caster to work properly; you just need to do some manual
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Working with IDBWrapper, Part 1

A while ago I released IDBWrapper. If you don’t know it, it’s a wrapper for IndexedDB, a current specification (in draft status) for an in-browser object store. It’s implemented in Firefox and Chrome, and somehow (as a plugin of sorts) also in IE, but, honestly, I don’t care about that too much. Update: IE10 has
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