Posts Tagged: js

HTML Elements in WebGL: Recursion

HTML Elements in WebGL: Recursion

– Or: Navigate a Website on a Computer Screen in a Website on a Computer Screen – Jerome Etienne‘s post on HTML Elements in a WebGL surrounding really caught my interest. What I wanted to do was slightly different, though: I wanted a fully accessible website displayed on the screen of a computer 3D model
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IndexedDB Code Completion and Type Hinting

IndexedDB Code Completion and Type Hinting

IndexedDB isn’t really a new API, but most (maybe even all) Editors don’t provide code completion for it. This is a little annoying, but there’s a quick fix available: You just need to port the relevant IDL definitions to JavaScript, and tell your IDE to include the resulting .js file as a library. I already
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Storehouse – Client Side Object Storage for the Dojo Store API

Storehouse – Client Side Object Storage for the Dojo Store API

It’s been some time since dojox/storage, and a lot of things changed since then. Most notably: Browsers now have IndexedDB, and Dojo now has the dojo/store API that widgets can directly work with. The dojo/store API was built with IndexedDB and offline in mind, has a nice API and allows asynchronism, meaning that it can
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Using Voice Commands to control your game

Just recently I learned about the Web Speech API which it’s already available in Chrome 25. It takes input from the computer’s microphone, does a speech recognition and returns you the results – without needing you to do anything. You just start the service, say “Hello” and get a result returned that contains the string “hello”.
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