Posts Tagged: canvas

Working with the Curve – Advanced Animation with Dojo

If you use animations, you probably use them to animate CSS properties. But this post is about some real bareknuckle animation – using the dojo toolkit. We’ll have a look into dojo.Animation and talk about the curve, the line, easing and rate, and we’ll check out (the somehow undocumented) dojox.fx._core – and see how to work with multidimensional lines.

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2009 category Tags 2 Comments

3D Canvas Walker revisited

Screenshot

Screenshot

One of the things that fascinated me most about computers since I was a teen, was their ability to simulate a three-dimensional space where one could move around in.

That’s why I was so intrigued when I read Jacob Seidelin’s post about “Creating pseudo 3D Games“. I had to play around with it, as I wanted to have mouse control in it, but performance was so bad that it was impossible. So I laid aside that idea. Eventually, he continued this project and used it for something pretty awesome called “WolfenFlickr“, where you can walk around and look at Flickr photos, attached to walls. As I said, pretty awesome.

Anyway, what I wanted was mouse navigation and strafe keys, as you have it in shooters – this kind of moving around always gives me the feeling of being “free“ in a way. Experiencing that freedom in a web page (w/o flash, of course) was still on my mind.

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